News
New alpha version available (build #14) (2010/06/11)
New version is available, most work went into adding major features into the engine (static meshes, composite texture, material system, normalmaps) and optimizations. On the game side the current map was enhanced, initial set of detail meshes was added and there is a new gun available.
This release is another big milestone in development of Resistance Force, as the engine is now capable of all basic stuff needed to create content. The focus is already shifting from engine, tools and game programming to content creation, thus accelerating the speed of development of Resistance Force.
Previously the engine didn't support static meshes at all, which was very limiting. Composite texture allows detailed texturing of large areas (terrains), material system and normalmaps allow good visual effects and most importantly it allows to use much lower number of polygons in models while retaining high quality.
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Build #14 2010/06/11 (public alpha):
- Renderer optimizations (with shadows disabled)
- Fixed problem with rapidly decreasing FPS with more players
- Added support for static meshes
- Added support for composite texture
- Added material system
- Added support for normalmaps
- Added tips
- Enhanced map
- Added some detail models to map
- Improved chat dialog
- Team chat is now more apparent
- Improved collision detection for objects with higher velocity
- Increased grenade explosion delay from 2.5s to 3.75s
- Increased bomb explosion delay from 30s to 40s
- Added selection of textures quality
- Added new weapon
- Improved bomb defusing
New alpha version available (build #13) (2010/01/01)
New version is available: it brings explosive grenades to the arsenal among with
many bug fixes and small features. There is no need to manually apply this update,
just run the game and it will be auto-downloaded.
Hopefully this version will also fix problem with players testing the game,
but each one coming at different time to the server. So many people couldn't
test the game. The solution is in defining certain hours so players can gather
easier. I've defined 16:00 and 20:00 CET, you can also try to join server at
beginning of each hour. This is also presented directly in the game when no one
is on the server.
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Build #13 2010/01/01 (public alpha):
- Fixed crashing on some video cards
- Disabled initialization of display/sound in dedicated server
- Fixed crashing of server when bad packet arrives
- Shortened prepare time from 12 to 8 seconds
- Added better logging of player connects/renames/disconnects
- Fixed footstep sounds for other players
- Added notification of team change
- Added support for colors in message list
- Added team chat
- Added ability to move just by tiny amount when short tapping the movement keys
- Added invert mouse option
- Added vsync and FPS limiter options
- Fixed occasional death when falling from top of stairs
- Added unlimited number of magazines to engine test
- Added explosive grenades
- Bomb explosion now causes death
- Added notice when no people are playing
- Added ability to start running from crouching, also fixed crouch toggle
Public alpha version released (2009/11/19)
Public alpha version of this game was just released, also the website is now open. This game is in development for over two years and we're glad to finally present you a fully playable albeit limited version of this game. No information about this game was published until this point because we wanted to present you something you can already enjoy and not wait years to finish and then be possibly disappointed.
It's also a great milestone for development because fully playable game means a lot. It means it can be incrementally enhanced and these individual enhancements can be delivered to players in short time.





