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Forum: Technical Support: Crash on Linux


WanteY
2010/01/24 10:28
When I try to play game I have som error:
[error] unhandled exception occurred in thread "main"
[...] org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
[...] at org.lwjgl.opengl.Util.checkGLError(Util.java:54)
[...] at engine.do.a(SourceFile:559)
[...] at engine.cz.run(SourceFile:106)
[...] at engine.Launch.main(SourceFile:74)

OS Ubuntu 9.10 64bit
poochie
2010/03/21 12:38
same for me, exactly same error.
and also same resources (Ubuntu 9.10 on 64bit)
-> maybe 64 bit issue?
jezek2
2010/03/21 13:54
That's issue with OpenGL not 64bit, most likely inappropriate GPU/drivers. Can you send me the logs? You can use http://pastebin.com/
poochie
2010/03/21 16:31
16:28:39 [info] logging started at 2010/03/21 16:28:39 +0100
16:28:39 [info] public alpha version - build #13 (2010/01/01)
16:28:39 [info] registered data path '/home/test/Desktop/resforce-alpha/data'
16:28:39 [info] registered '/home/test/Desktop/resforce-alpha/data/resforce0001.zip'
16:28:39 [info] registered '/home/test/Desktop/resforce-alpha/data/resforce0000.zip'
16:28:41 [info] available display modes:
[...] 1024x768@60Hz 24bpp
[...] 1280x800@60Hz 24bpp
[...] 640x480@59Hz 24bpp
[...] 1152x768@60Hz 24bpp
[...] 800x600@60Hz 24bpp
[...] 1280x720@60Hz 24bpp
16:28:41 [info] OpenGL vendor: Mesa Project
16:28:41 [info] OpenGL renderer: Software Rasterizer
16:28:41 [info] OpenGL driver version: 2.1 Mesa 7.6
16:28:41 [info] OpenGL extensions:
[...] GL_ARB_copy_buffer
[...] GL_ARB_depth_texture
[...] GL_ARB_draw_buffers
[...] GL_ARB_fragment_program
[...] GL_ARB_fragment_program_shadow
[...] GL_ARB_fragment_shader
[...] GL_ARB_framebuffer_object
[...] GL_ARB_half_float_pixel
[...] GL_ARB_imaging
[...] GL_ARB_map_buffer_range
[...] GL_ARB_multisample
[...] GL_ARB_multitexture
[...] GL_ARB_occlusion_query
[...] GL_ARB_pixel_buffer_object
[...] GL_ARB_point_parameters
[...] GL_ARB_point_sprite
[...] GL_ARB_shader_objects
[...] GL_ARB_shading_language_100
[...] GL_ARB_shading_language_120
[...] GL_ARB_shadow
[...] GL_ARB_shadow_ambient
[...] GL_ARB_sync
[...] GL_ARB_texture_border_clamp
[...] GL_ARB_texture_compression
[...] GL_ARB_texture_cube_map
[...] GL_ARB_texture_env_add
[...] GL_ARB_texture_env_combine
[...] GL_ARB_texture_env_crossbar
[...] GL_ARB_texture_env_dot3
[...] GL_ARB_texture_mirrored_repeat
[...] GL_ARB_texture_non_power_of_two
[...] GL_ARB_texture_rectangle
[...] GL_ARB_transpose_matrix
[...] GL_ARB_vertex_array_bgra
[...] GL_ARB_vertex_array_object
[...] GL_ARB_vertex_buffer_object
[...] GL_ARB_vertex_program
[...] GL_ARB_vertex_shader
[...] GL_ARB_window_pos
[...] GL_EXT_abgr
[...] GL_EXT_bgra
[...] GL_EXT_blend_color
[...] GL_EXT_blend_equation_separate
[...] GL_EXT_blend_func_separate
[...] GL_EXT_blend_logic_op
[...] GL_EXT_blend_minmax
[...] GL_EXT_blend_subtract
[...] GL_EXT_compiled_vertex_array
[...] GL_EXT_convolution
[...] GL_EXT_copy_texture
[...] GL_EXT_depth_bounds_test
[...] GL_EXT_draw_range_elements
[...] GL_EXT_framebuffer_object
[...] GL_EXT_framebuffer_blit
[...] GL_EXT_fog_coord
[...] GL_EXT_gpu_program_parameters
[...] GL_EXT_histogram
[...] GL_EXT_multi_draw_arrays
[...] GL_EXT_packed_depth_stencil
[...] GL_EXT_packed_pixels
[...] GL_EXT_paletted_texture
[...] GL_EXT_pixel_buffer_object
[...] GL_EXT_point_parameters
[...] GL_EXT_polygon_offset
[...] GL_EXT_provoking_vertex
[...] GL_EXT_rescale_normal
[...] GL_EXT_secondary_color
[...] GL_EXT_separate_specular_color
[...] GL_EXT_shadow_funcs
[...] GL_EXT_shared_texture_palette
[...] GL_EXT_stencil_two_side
[...] GL_EXT_stencil_wrap
[...] GL_EXT_subtexture
[...] GL_EXT_texture
[...] GL_EXT_texture3D
[...] GL_EXT_texture_edge_clamp
[...] GL_EXT_texture_env_add
[...] GL_EXT_texture_env_combine
[...] GL_EXT_texture_env_dot3
[...] GL_EXT_texture_lod_bias
[...] GL_EXT_texture_mirror_clamp
[...] GL_EXT_texture_object
[...] GL_EXT_texture_rectangle
[...] GL_EXT_texture_sRGB
[...] GL_EXT_texture_swizzle
[...] GL_EXT_vertex_array
[...] GL_EXT_vertex_array_bgra
[...] GL_3DFX_texture_compression_FXT1
[...] GL_APPLE_packed_pixels
[...] GL_APPLE_vertex_array_object
[...] GL_ATI_blend_equation_separate
[...] GL_ATI_envmap_bumpmap
[...] GL_ATI_texture_env_combine3
[...] GL_ATI_texture_mirror_once
[...] GL_ATI_fragment_shader
[...] GL_ATI_separate_stencil
[...] GL_IBM_multimode_draw_arrays
[...] GL_IBM_rasterpos_clip
[...] GL_IBM_texture_mirrored_repeat
[...] GL_INGR_blend_func_separate
[...] GL_MESA_pack_invert
[...] GL_MESA_resize_buffers
[...] GL_MESA_texture_array
[...] GL_MESA_ycbcr_texture
[...] GL_MESA_window_pos
[...] GL_NV_blend_square
[...] GL_NV_fragment_program
[...] GL_NV_light_max_exponent
[...] GL_NV_point_sprite
[...] GL_NV_texture_env_combine4
[...] GL_NV_texture_rectangle
[...] GL_NV_texgen_reflection
[...] GL_NV_vertex_program
[...] GL_NV_vertex_program1_1
[...] GL_OES_read_format
[...] GL_SGI_color_matrix
[...] GL_SGI_color_table
[...] GL_SGI_texture_color_table
[...] GL_SGIS_generate_mipmap
[...] GL_SGIS_texture_border_clamp
[...] GL_SGIS_texture_edge_clamp
[...] GL_SGIS_texture_lod
[...] GL_SUN_multi_draw_arrays
16:28:44 [error] unhandled exception occurred in thread "main"
[...] org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
[...] at org.lwjgl.opengl.Util.checkGLError(Util.java:54)
[...] at engine.do.a(SourceFile:559)
[...] at engine.cz.run(SourceFile:106)
[...] at engine.Launch.main(SourceFile:74)
AL lib: ALc.c:1352: exit(): closing 1 Device
AL lib: ALc.c:1329: alcCloseDevice(): destroying 1 Context
AL lib: alBuffer.c:1081: exit(): deleting 1 Buffer(s)





hope this helps, would really like to test your game:)
jezek2
2010/03/21 16:44
You don't have proper OpenGL support, only software rendering through Mesa, that's not supported. Check if you have required GPU according to minimum specs (described at bottom of download page) and if yes install binary drivers from either NVIDIA or ATI.
poochie
2010/03/23 15:29
hm...i need native drivers extra for this game? for me thats ugly...think i wont try game:(

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