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Forum: Technical Support: I can't run game [Crash]


najsowy
2010/04/02 14:14
Hello, I got Ubuntu 9.10 (32 Bit)

When i run game, nothing happens.

Logs:

[code]14:03:01 [info] logging started at 2010/04/02 14:03:01 +0200
14:03:01 [info] public alpha version - build #13 (2010/01/01)
14:03:01 [info] registered data path '/home/najsowy/Pobrane/resforce-alpha/data'
14:03:01 [info] registered '/home/najsowy/Pobrane/resforce-alpha/data/resforce0001.zip'
14:03:01 [info] registered '/home/najsowy/Pobrane/resforce-alpha/data/resforce0000.zip'
14:03:01 [info] available display modes:
[...] 1600x1200@70Hz 24bpp
[...] 1680x1050@60Hz 24bpp
[...] 640x480@73Hz 24bpp
[...] 1600x1200@65Hz 24bpp
[...] 640x480@75Hz 24bpp
[...] 1280x960@60Hz 24bpp
[...] 1600x1200@75Hz 24bpp
[...] 640x480@67Hz 24bpp
[...] 640x480@85Hz 24bpp
[...] 1360x768@60Hz 24bpp
[...] 1920x1440@60Hz 24bpp
[...] 1400x1050@75Hz 24bpp
[...] 800x600@85Hz 24bpp
[...] 1024x768@70Hz 24bpp
[...] 1024x768@75Hz 24bpp
[...] 720x400@70Hz 24bpp
[...] 640x350@85Hz 24bpp
[...] 1400x1050@70Hz 24bpp
[...] 1856x1392@60Hz 24bpp
[...] 1280x1024@60Hz 24bpp
[...] 720x400@88Hz 24bpp
[...] 1152x864@60Hz 24bpp
[...] 1024x768@85Hz 24bpp
[...] 800x600@72Hz 24bpp
[...] 800x600@75Hz 24bpp
[...] 720x400@85Hz 24bpp
[...] 1792x1344@65Hz 24bpp
[...] 1400x1050@85Hz 24bpp
[...] 1280x1024@75Hz 24bpp
[...] 1792x1344@60Hz 24bpp
[...] 1600x1024@60Hz 24bpp
[...] 1152x864@75Hz 24bpp
[...] 1152x864@70Hz 24bpp
[...] 800x600@60Hz 24bpp
[...] 1024x768@43Hz 24bpp
[...] 800x600@56Hz 24bpp
[...] 1400x1050@60Hz 24bpp
[...] 1152x864@85Hz 24bpp
[...] 1024x768@60Hz 24bpp
[...] 1280x1024@85Hz 24bpp
[...] 1280x960@85Hz 24bpp
[...] 1152x864@100Hz 24bpp
[...] 1440x900@60Hz 24bpp
[...] 1680x1050@85Hz 24bpp
[...] 640x400@85Hz 24bpp
[...] 1680x1050@75Hz 24bpp
[...] 640x480@60Hz 24bpp
[...] 832x624@75Hz 24bpp
[...] 1600x1200@60Hz 24bpp
[...] 1680x1050@70Hz 24bpp
14:03:01 [info] OpenGL vendor: Mesa Project
14:03:01 [info] OpenGL renderer: Software Rasterizer
14:03:01 [info] OpenGL driver version: 2.1 Mesa 7.6
14:03:01 [info] OpenGL extensions:
[...] GL_ARB_copy_buffer
[...] GL_ARB_depth_texture
[...] GL_ARB_draw_buffers
[...] GL_ARB_fragment_program
[...] GL_ARB_fragment_program_shadow
[...] GL_ARB_fragment_shader
[...] GL_ARB_framebuffer_object
[...] GL_ARB_half_float_pixel
[...] GL_ARB_imaging
[...] GL_ARB_map_buffer_range
[...] GL_ARB_multisample
[...] GL_ARB_multitexture
[...] GL_ARB_occlusion_query
[...] GL_ARB_pixel_buffer_object
[...] GL_ARB_point_parameters
[...] GL_ARB_point_sprite
[...] GL_ARB_shader_objects
[...] GL_ARB_shading_language_100
[...] GL_ARB_shading_language_120
[...] GL_ARB_shadow
[...] GL_ARB_shadow_ambient
[...] GL_ARB_sync
[...] GL_ARB_texture_border_clamp
[...] GL_ARB_texture_compression
[...] GL_ARB_texture_cube_map
[...] GL_ARB_texture_env_add
[...] GL_ARB_texture_env_combine
[...] GL_ARB_texture_env_crossbar
[...] GL_ARB_texture_env_dot3
[...] GL_ARB_texture_mirrored_repeat
[...] GL_ARB_texture_non_power_of_two
[...] GL_ARB_texture_rectangle
[...] GL_ARB_transpose_matrix
[...] GL_ARB_vertex_array_bgra
[...] GL_ARB_vertex_array_object
[...] GL_ARB_vertex_buffer_object
[...] GL_ARB_vertex_program
[...] GL_ARB_vertex_shader
[...] GL_ARB_window_pos
[...] GL_EXT_abgr
[...] GL_EXT_bgra
[...] GL_EXT_blend_color
[...] GL_EXT_blend_equation_separate
[...] GL_EXT_blend_func_separate
[...] GL_EXT_blend_logic_op
[...] GL_EXT_blend_minmax
[...] GL_EXT_blend_subtract
[...] GL_EXT_compiled_vertex_array
[...] GL_EXT_convolution
[...] GL_EXT_copy_texture
[...] GL_EXT_depth_bounds_test
[...] GL_EXT_draw_range_elements
[...] GL_EXT_framebuffer_object
[...] GL_EXT_framebuffer_blit
[...] GL_EXT_fog_coord
[...] GL_EXT_gpu_program_parameters
[...] GL_EXT_histogram
[...] GL_EXT_multi_draw_arrays
[...] GL_EXT_packed_depth_stencil
[...] GL_EXT_packed_pixels
[...] GL_EXT_paletted_texture
[...] GL_EXT_pixel_buffer_object
[...] GL_EXT_point_parameters
[...] GL_EXT_polygon_offset
[...] GL_EXT_provoking_vertex
[...] GL_EXT_rescale_normal
[...] GL_EXT_secondary_color
[...] GL_EXT_separate_specular_color
[...] GL_EXT_shadow_funcs
[...] GL_EXT_shared_texture_palette
[...] GL_EXT_stencil_two_side
[...] GL_EXT_stencil_wrap
[...] GL_EXT_subtexture
[...] GL_EXT_texture
[...] GL_EXT_texture3D
[...] GL_EXT_texture_edge_clamp
[...] GL_EXT_texture_env_add
[...] GL_EXT_texture_env_combine
[...] GL_EXT_texture_env_dot3
[...] GL_EXT_texture_lod_bias
[...] GL_EXT_texture_mirror_clamp
[...] GL_EXT_texture_object
[...] GL_EXT_texture_rectangle
[...] GL_EXT_texture_sRGB
[...] GL_EXT_texture_swizzle
[...] GL_EXT_vertex_array
[...] GL_EXT_vertex_array_bgra
[...] GL_3DFX_texture_compression_FXT1
[...] GL_APPLE_packed_pixels
[...] GL_APPLE_vertex_array_object
[...] GL_ATI_blend_equation_separate
[...] GL_ATI_envmap_bumpmap
[...] GL_ATI_texture_env_combine3
[...] GL_ATI_texture_mirror_once
[...] GL_ATI_fragment_shader
[...] GL_ATI_separate_stencil
[...] GL_IBM_multimode_draw_arrays
[...] GL_IBM_rasterpos_clip
[...] GL_IBM_texture_mirrored_repeat
[...] GL_INGR_blend_func_separate
[...] GL_MESA_pack_invert
[...] GL_MESA_resize_buffers
[...] GL_MESA_texture_array
[...] GL_MESA_ycbcr_texture
[...] GL_MESA_window_pos
[...] GL_NV_blend_square
[...] GL_NV_fragment_program
[...] GL_NV_light_max_exponent
[...] GL_NV_point_sprite
[...] GL_NV_texture_env_combine4
[...] GL_NV_texture_rectangle
[...] GL_NV_texgen_reflection
[...] GL_NV_vertex_program
[...] GL_NV_vertex_program1_1
[...] GL_OES_read_format
[...] GL_SGI_color_matrix
[...] GL_SGI_color_table
[...] GL_SGI_texture_color_table
[...] GL_SGIS_generate_mipmap
[...] GL_SGIS_texture_border_clamp
[...] GL_SGIS_texture_edge_clamp
[...] GL_SGIS_texture_lod
[...] GL_SUN_multi_draw_arrays
14:03:02 [error] unhandled exception occurred in thread "main"
[...] org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
[...] at org.lwjgl.opengl.Util.checkGLError(Util.java:54)
[...] at engine.do.a(SourceFile:559)
[...] at engine.cz.run(SourceFile:106)
[...] at engine.Launch.main(SourceFile:74)[/code]
jezek2
2010/04/02 16:39
You don't have proper OpenGL support, only software rendering through Mesa, that's not supported. Check if you have required GPU according to minimum specs (described at bottom of download page) and if yes install binary drivers from either NVIDIA or ATI.
najsowy
2010/04/06 11:19
jezek, are you pl? if you are, write in polish, cause i don't know english so much.
LeetBaby
2010/06/13 10:59
I wonder if this will make sense ( used google translate)

Nie masz odpowiedniego wsparcia OpenGL, tylko oprogramowanie do renderingu przez Mesa, to nie jest obsługiwane. Sprawdź czy masz wymagane zgodnie z GPU minimalne wymagania techniczne (opisane na dole strony pobierania), a jeśli tak zaistaluj sterowniki ATI albo NVIDIA lub.

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