New alpha version available (build #17) (2012/12/08)
New version is available, adding dynamic shadows to point lights, weapon recoil, updates to Central map and other improvements and bug fixes.
We now also have the ability to download custom content when joining a server, and there is already one community map available by Leiche. You can test it by joining the community server and using map vote to choose the map.
Build #17 2012/12/08 (public alpha):
- Added dynamic shadows to point lights
- Fixed garbled texturing of some polygons on player model
- Improved dynamic weapon movement
- Added weapon recoil
- Adjusted weapon fire positions
- Slowed down fire rate for SMG weapon
- Added server configuration file
- Added support for downloading custom maps when connecting to server
- Lowered volume of footsteps when walking crouched or aimed
- Added displaying of player name who killed you
- Fixed loading of controls from config file
- Updated Central map
1. By keen (2012/12/24 02:14)
Nice but in linux "jump" command don't work :-s
2. By Jonás Perusquía (2013/06/05 18:34)
Nice! i just found this game and looks very good, do you still develop it? :) nice work!
3. By Jack (2015/06/06 10:25)
Nice update by are you still working on this game, it would be sad if you have stopped working on this game because it has so much potential
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5. By Diakaridia (2015/08/18 03:32)
This is getting a bit more sujebctive, but I much prefer the Zune Marketplace. The interface is colorful, has more flair, and some cool features like Mixview' that let you quickly see related albums, songs, or other users related to what you're listening to. Clicking on one of those will center on that item, and another set of neighbors will come into view, allowing you to navigate around exploring by similar artists, songs, or users. Speaking of users, the Zune Social is also great fun, letting you find others with shared tastes and becoming friends with them. You then can listen to a playlist created based on an amalgamation of what all your friends are listening to, which is also enjoyable. Those concerned with privacy will be relieved to know you can prevent the public from seeing your personal listening habits if you so choose.
6. By Ngang (2015/12/04 05:55)
They all work fine together for me. Make sure you aren't using the same swicth for disabling/enabling the HUD as you are for disabling the other two scripts.I just noticed the HUD doesn't update the weapon when changed, though. I have added a fix to this script (make sure this script is under the HUD).
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